How to make clear terrain texture at camera and not tiled in the distance?
Seems simple. I'm making a FPS and I need the ground to not look pixelated. Using a good texture scaled appropriately looks great, but then the hills and mountains in the distance look tiled. If I...
View ArticleTiling versus Pixellation (Terrain)
Looking for the best way to make a terrain for FPS. I need to have the terrain textures high enough quality that looking at the ground at camera isn't pixellated, but also able to look into the...
View ArticleHow to separate gas from brake on y-axis controller
Gas is y-axis from 0 to 1. Brake is y-axis from 0 to -1. How can I tell if the brake is pressed (at the same time as the gas)? Pressing the brake just adds a negative value to the value provided by the...
View ArticleWhat is the best way to modify the Car Tutorial for more cars?
I've done some extensive work on the Car Tutorial, making my own levels, checking for whether on the road, adding a speedometer and tachometer. Now I want to change the car. I was thinking I could just...
View ArticleAnyone having trouble with new Quicktime?
I never bothered to install Quicktime before, but now I have, for Windows. It's version 7.1 or 7.7 I believe. Regardless, I've not been able to get any video to import correctly into Unity. Everything...
View ArticleHow to loop through colors
I have racing cars and want to customize the color. Steer right and color goes up one. Steer left and color goes down one. In other systems, I can access the color as a Long and just increment that by...
View Article3d Prefab on 2d background (again)
I've seen answers for this, but most of those seemed to be about heads up displays, which is not what I'm trying to accomplish. I want a 2d GUITexture background and text, with a 3d prefab rotating in...
View ArticleVehicle on turntable not turning.
Simple problem. I have a turntable that I rotate in code with: Turntable.transform.Rotate(Vector3.up*(Time.deltaTime*30)); And I drop a car onto that from about 2' up. Car lands on the turntable, but...
View ArticleScript to run at creation of Prefab, not Start or Awake
Topic says it all. Basically, I need to set some variables when the prefab is dragged and dropped onto the scene. For example, I have a prefab of cars, and a script that changes the color of the car to...
View ArticleThrustmaster wheel controller giving me weird values
I have a thrustmaster force feedback wheel, and it works correctly in all other programs. But I cannot just tie it to the Input class, because when I do I get really weird results. I believe it's...
View ArticleWill building interiors slow rendering?
Simple question. Will having a lot of objects that aren't visible slow rendering? If I have a building, should I put furniture and objects in it at edit time, or will the large number of objects slow...
View ArticleCreate GameObjects in Threads?
So I have a class I'm using in Editor to make a collection of GameObjects. It takes a long time, and there's no update in between items, so it freezes until all items are made. Wanting to speed this...
View ArticleHow can I get a model/GameObject's size BEFORE instantiate
So I have objects that are pretty high poly. They work well IN game, but are too much for the editor. I've created Boxes called Tokens to display in the editor, and you assign which GameObject it gets...
View ArticleShow trail renderer until the trail ends
I have a character that can run normally, and then super fast with a trail renderer. If I just use TrailRenderer.enabled=false when he stops fast running the trail disappears all at once. What I want...
View ArticleProblems building a springboard
So, I have a basic springboard (similar to Portal 2 for those who know). My script handles the rotation at a high rate of speed when the trigger is hit. All of that works. But when a character steps on...
View ArticlePrefab modified by script in Editor loses changes when IsPlaying
Looked all over, no solution. This is simple. I drag and drop a prefab onto my scene. It's built in script randomly resizes it. That works fine. But when I run it, the prefab gets resized again. I...
View ArticleMonoBehavior Prefab modified by script in Editor loses changes when Play is hit
(OK, I know this sounds similar to the post I posted a few days ago, and it's the same problem. Original post had two questions, and one was solved and marked answered. Didn't want to lose out on this...
View ArticleReusing Animation Controller (Mechanim/Fuse/Mixamo)
So, I thought the point of Animation Controllers, and animations separate from the characters, was that I could load any character, and drop the controller on it. Didn't think each character needed a...
View ArticleBest way to record/save race car runs
So, I have a racing game mostly done. Now I want to be able to record the car's run so that I can play it back. I'm NOT trying to record video, or the screen, or the game, I want to record the car...
View ArticleShould I even bother to upgrade from 4.6 to 5.2?
So I have two projects that were developed in 4.6, both of which were 85%-90% complete. I upgraded to Unity 5, and all subsequent versions, and neither game works correctly anymore. I've been spending...
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