I've done some extensive work on the Car Tutorial, making my own levels, checking for whether on the road, adding a speedometer and tachometer. Now I want to change the car.
I was thinking I could just load a different .fbx at runtime and change the stats on the car for suspension and acceleration, etc. To that end, I was thinking of storing all the information for all of the cars in an XML file, and basically selecting a car from the list of cars in the xml file.
Three questions:
1. Is that the best way to handle this?
2. I've noticed that the car is not just a single fbx, and that I'd need to load my fbx, and set a texture/material. Is there any direction/tutorials on loading and skinning a car (that can be used with the tutorial) at runtime?
3. Does Unity offer native support for reading/writing XML files or will I need to write my own class?
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