What to send when networking?
So if I'm taking an existing game, and making it networked, what's the best way to do that? I know I can send the transform, and then the network clones will be in the correct position and rotation,...
View ArticleChild with Rigidbody doesn't move with Parent with Rigidbody
Ok, so I have a helicopter prefab with a rigidbody to control movement. Attached as a child is a missile that has a rigidbody so I can use that when I launch. I had thought the child would move with...
View ArticleNETWORKING: Start as Host if no Host; Otherwise Start as Client
Topic says it all. This is a simple versus game. Two players, Host and Client. I don't want to use the network HUD, I want the game to automatically connect. If you're the first one there, you should...
View ArticleCan I detect a doubleclick on a Gizmo or GameObject?
Simple problem. I want to perform an action when a Gizmo (or the GameObject) is double clicked. Is there any way to watch for that event? I'd rather not build something that listens to the input for...
View ArticleTwo projects with same (Cardboard) prefab, but one works and the other doesn't
So I had a simple Cardboard Sample app that splits the screen i half and displays the image in both halves, allowing you to use it with Google cardboard for VR. Tried it. Works with no problem. So I...
View ArticleSceneManager.GetAllScenes() only returns the current scene
I've got a project where I simply want to put a scene menu. Here's the code: using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class PickScene : MonoBehaviour {...
View ArticleHow do I use uNET to send client data to server (SyncListBool goes the wrong...
OK, so I've looked for an answer to this, but they're all using the old networking system. I know that SyncListBool gives me my array of bools, and when I use them in the server, the client gets...
View ArticleHow can I tell what's happening during Compile? It's taking way too long, and...
I have a simple, one scene game that's a helicopter simulator. There's a terrain, the helicopter prefab, Missile prefab I wrote, machine gun prefab, and the scripts to run them. There are also a few...
View ArticleWhy is my debris causing serious lag?
So I have a prefab explosion and it contains about 12-15 large pieces of debris. Each piece has a capsule collider and rigidbody attached. Explosion works as expected, but then as the debris field...
View ArticleWhy does my model not display proper material?
OK, I've no idea what's going on here. Simply put, I can throw a material on any object in the scene and it will show, except the model I've imported. The picture will demonstrate better. ![alt...
View ArticleWhy does Accessing an instance of ProceduralAnimation stop the animation?
Ok, so I have a ProceduralMaterial that's animated, and I use it as the material for my Shields. Now each shield can be a different color, so I've written a script that allows you to change parameters...
View ArticleHow to access the textures within a skybox from script
So I have a shader that uses reflective textures, and I have it set to my skybox texture. But when my ship jumps sectors, the skybox changes drastically. How can I get the textures from the skybox to...
View ArticleCollider doesn't move my LOD Objects
Ok, so I purchased Modern City Pack, which contains street lights in LOD layers. I've attached mesh colliders and/or box colliders to this object on many layers (Topmost layer, and directly on the...
View ArticleProgress not showing for items in Start()
So I have two scripts that are run at Start(): PlacePeople and PlaceCars that scatter people and cars in my scene. It can take a while, so I wanted percentage bars to show you why the game wasn't...
View ArticleHow do I downsize all textures for mobile version?
I have a game that uses assets designed to work at 4k and it looks awesome. Made a copy of the project and converted the copy to Android. Compiled and installed on tablet, but it crashes. Doesn't tell...
View ArticleHow can i tell which joystick input came from?
Old question, still not answered sufficiently. I have a gaming station that has a steering wheel controller, flight stick (hotas), light gun, and xbox 360 controller connected to it. I have written...
View Article3d Prefab on 2d background (again)
I've seen answers for this, but most of those seemed to be about heads up displays, which is not what I'm trying to accomplish. I want a 2d GUITexture background and text, with a 3d prefab rotating in...
View ArticleVehicle on turntable not turning.
Simple problem. I have a turntable that I rotate in code with: Turntable.transform.Rotate(Vector3.up*(Time.deltaTime*30)); And I drop a car onto that from about 2' up. Car lands on the turntable, but...
View ArticleScript to run at creation of Prefab, not Start or Awake
Topic says it all. Basically, I need to set some variables when the prefab is dragged and dropped onto the scene. For example, I have a prefab of cars, and a script that changes the color of the car to...
View ArticleThrustmaster wheel controller giving me weird values
I have a thrustmaster force feedback wheel, and it works correctly in all other programs. But I cannot just tie it to the Input class, because when I do I get really weird results. I believe it's...
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