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Can I use unity vehicle physics without drifting or sliding?

I've been playing with settings all week and I cannot get a car to turn sharply while going fast. I get it. I know that you can't make a 90 degree turn at 200 kph in real world physics. But I want to make a racing game, and it seems like the speed at which a vehicle can no longer turn accurately is visually very slow. What settings would allow me to get the vehicle moving very fast, but still be controllable?

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